Clean Sweep is a 3D hack-and-slash game I worked on for approximately one year with a small group of other developers.
Role: Lead Environment Artist
Skills: 3D environmental and prop modeling, texturing, UV mapping, optimization and retopology, lighting and shaders, art implementation, Niagara VFX systems, level design.
Programs: Unreal Engine 5, Maya, ZBrush, Substance Painter, Substance Designer, Adobe Photoshop
Environments
Process
Textures and Shaders
Props